Repulsor (Remnant II): Difference between revisions
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==Banish== | ==Banish== | ||
Repulsor comes with the Banish | Repulsor comes with the Banish [[:Category:Permanent Weapon Mods (Remnant II)|permanent weapon mod]]: | ||
{{Remnant-II-Mod-Banish}} | |||
==Lore== | ==Lore== | ||
Revision as of 16:10, 10 June 2024
Converted from experimental Dreamer tech, ideal for mid-range combat. Weapon becomes more accurate the longer AIM is held.
Purchase from Brabus at Ward 13. Becomes available to all characters in your account after completing the campaign on Nightmare difficulty.
| Damage | x at Level 0, max 300 at Level 10 |
| RPS | 1.65 |
| Magazine | 5 |
| Accuracy | 95.1% |
| Ideal Range | 13 meters |
| Falloff Range | 35 meters |
| Max Ammo | 35 |
| Critical Hit Chance | 5% |
| Weak Spot Damage Bonus | +100% |
| Stagger Modifier | 10% |
Banish
Repulsor comes with the Banish permanent weapon mod:
| Banishes enemies or allies into another dimension for 4 seconds. When Banish ends, enemies take 1.5x the damage from the Repulsor's primary fire for 8 seconds.
Powerful enemies won't be banished, but will take increased damage from any Repulsor while debufffed. Mod Power Requirement: 250 |
Lore
A grotesque fusion of the Root's twisted biological elements and the eerie aesthetic of the Dreamer‘s helmet. The weapon is crafted from a hauntingly cold, metallic silver and is punctuated by ominous, red-glowing circles.
"The irony of it all was that we had unwittingly dismantled our own defenses, opening the door for them to invade. With the destruction of our world's barriers, our only means of combatting the Root was to wield its own grotesque weaponry against it."
Repulsor debuted in Remnant: From the Ashes.
