Repulsor (Remnant II)

From Skillet's Remnant Wiki

Converted from experimental Dreamer tech, ideal for mid-range combat. Weapon becomes more accurate the longer AIM is held.

Repulsor

Purchase from Brabus at Ward 13. Becomes available to all characters in your account after completing the campaign on Nightmare difficulty.

Damage x at Level 0, max 300 at Level 10
RPS 1.65
Magazine 5
Accuracy 95.1%
Ideal Range 13 meters
Falloff Range 35 meters
Max Ammo 35
Critical Hit Chance 5%
Weak Spot Damage Bonus +100%
Stagger Modifier 10%

Banish

Repulsor comes with the Banish permanent weapon mod:

Banish Banishes enemies or allies into another dimension for 4 seconds. When Banish ends, enemies take 1.5x the damage from the Repulsor's primary fire for 8 seconds.

Powerful enemies won't be banished, but will take increased damage from any Repulsor while debufffed.

Mod Power Requirement: 250

Lore

A grotesque fusion of the Root's twisted biological elements and the eerie aesthetic of the Dreamer‘s helmet. The weapon is crafted from a hauntingly cold, metallic silver and is punctuated by ominous, red-glowing circles.

"The irony of it all was that we had unwittingly dismantled our own defenses, opening the door for them to invade. With the destruction of our world's barriers, our only means of combatting the Root was to wield its own grotesque weaponry against it."

Repulsor debuted in Remnant: From the Ashes.