Ritualist (Remnant II)

From Skillet's Remnant Wiki

The Awakened King DLC

The Ritualist is an archetype that manipulates Negative Status Effects to inflict huge amounts of damage to enemies.

The Awakened King DLC introduced the Ritualist.

Engram

Starting Traits

New Ritualist characters start with the following Traits:

Template:Trait-Affliction-Effect Vigor Endurance Spirit Expertise

Archetype Skills

Eruption Miasma Deathwish
One Two Three
Four Five Six

Template:Remnant-II-Ritualist-Skill-Eruption-Description || Casts an AOE burst that applies BLEEDING, BURNING, OVERLOADED, and CORRODED to all enemies within 15 meters, and dealing a total 576 base damage. Lasts 16 seconds. Cooldown: 43.2 seconds Miasma is a Ritualist skill unlocked at Ritualist level 5. || Negates all healing to self. Drain 300% Health over 20 seconds. Increases all damage by 50% and grants 10% Base Damage dealt as Lifesteal. Cooldown: 86.4 seconds Deathwish is a Ritualist skill unlocked at Ritualist level 10.

Deathwish

Deathwish
Deathwish
Deathwish is a Ritualist skill unlocked at Ritualist level 10.

Negates all healing to self. Drain 300% Health over 20 seconds. Increases all damage by 50% and grants 10% Base Damage dealt as Lifesteal.

Cooldown: 72 seconds

Eruption

Eruption Creates 15 meter explosion for 50 damage on all enemies within 1 meter. Explosion Radius and Damage increases 100% for each unique Status Effect on the target. Refreshes all current Status Effects on the target.

Cooldown: 40 seconds

Eruption is a Ritualist skill that unlocks at Ritualist level 0.

Miasma

Template:Miasma

Perks

Vile

Vile
Vile
Vile is the Ritualist archetype Prime Perk.

Negative Status Effects applied by Ritualist inflict Infected.

Infected: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 22.5 meters.

Purge

Dark Blood

Terrify

Vile
Vile
Terrify is the Ritualist archetype Team Perk.

Killing an enemy applies TERRIFIED to all enemies within 5 meters of killed entity for 20 seconds. TERRIFIED enemies are more likely to drop additional Ammo on death.

TERRIFIED enemies deal 5% less damage.

Wrath

Starting Weapons

New Ritualist characters start the game with the following weapons:

Long Gun Melee Weapon Handgun
Sparkfire Shotgun Ritualist Scythe Repeater Pistol

Starting Armor

New Ritualist characters begin with the Zealot's Set.