Savior

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An old Fusion Rifle refactored to store and violently release energy in each shot. Can be charged for more damage. Perfect release after Charge for maximum damage.

Savior

Purchase from Brabus at Ward 13. Becomes available to all characters in the account after completing the campaign in Hardcore Mode on Veteran difficulty.

Damage x at Level 0, max 150 at Level 10
RPS 2.1
Magazine 6
Accuracy 95%
Ideal Range 25 meters
Falloff Range 75 meters
Max Ammo 36
Critical Hit Chance 10%
Weak Spot Damage Bonus +115%
Stagger Modifier 0%

Shatterstar

Savior comes with the Shatterstar permanent Weapon Mod.

Imbues ammunition with FIRE. Hits apply BURNING which deals 3,450 FIRE damage over 40 seconds.

Hitting an enemy causes the shot to fragment, striking enemies within 7 meters for 30% of the initial damage dealt and also apply BURNING. Lasts 20 seconds.

Mod Power Requirement: 1,250

Lore

In the midst of a desperate battle, Clementine forged this weapon as a final hope for the Wanderer to overcome Harsgaard, and it proved to be the only means of severing the Root's hold on Earth.

"I like to think that the Wanderer knew that they had fulfilled their purpose, defeating the Root and saving us all. They could finally put down the Savior, knowing that they wouldn‘t need it anymore on their journey beyond."

Savior is the reworked version of the Fusion Rifle from Remnant: From the Ashes.