Ritualist (Remnant II): Difference between revisions
mNo edit summary |
|||
| Line 4: | Line 4: | ||
[[:Category:The Awakened King|The Awakened King DLC]] introduced the [[Ritualist]]. | [[:Category:The Awakened King|The Awakened King DLC]] introduced the [[Ritualist]]. | ||
==Builds== | |||
The [[Ritualist]] is used in the following [[:Category:Builds (Remnant II)]]: | |||
* [[Blood Ritualist]] | |||
==Engram== | ==Engram== | ||
Revision as of 07:55, 5 June 2024
The Awakened King DLC
The Ritualist is an archetype that manipulates Negative Status Effects to inflict huge amounts of damage to enemies.
The Awakened King DLC introduced the Ritualist.
Builds
The Ritualist is used in the following Category:Builds (Remnant II):
Engram
|
Starting Traits
New Ritualist characters start with the following Traits:
![]() |
![]() |
![]() |
![]() |
|
Archetype Skills
| Eruption | Miasma | Deathwish |
|---|---|---|
Perks
Vile
![]() |
Vile is the Ritualist archetype Prime Perk.
Negative Status Effects applied by Ritualist inflict Infected. Infected: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 22.5 meters. |
Purge
|
Dark Blood
|
Terrify
| Terrify is the Ritualist archetype Team Perk.
Killing an enemy applies TERRIFIED to all enemies within 5 meters of killed entity for 20 seconds. TERRIFIED enemies are more likely to drop additional Ammo on death. TERRIFIED enemies deal 5% less damage. |
Wrath
|
Starting Weapons
New Ritualist characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Ritualist characters begin with the Zealot's Set.










