Ritualist (Remnant II): Difference between revisions
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Revision as of 07:39, 5 June 2024
The Awakened King DLC
The Ritualist is an archetype that manipulates Negative Status Effects to inflict huge amounts of damage to enemies.
The Awakened King DLC introduced the Ritualist.
Engram
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Starting Traits
New Ritualist characters start with the following Traits:
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Archetype Skills
| Eruption | Miasma | Deathwish |
|---|---|---|
| One | Two | Three |
| Five | Six |
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Deathwish
| Deathwish is a Ritualist skill unlocked at Ritualist level 10.
Negates all healing to self. Drain 300% Health over 20 seconds. Increases all damage by 50% and grants 10% Base Damage dealt as Lifesteal. Cooldown: 72 seconds |
Eruption
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Creates 15 meter explosion for 50 damage on all enemies within 1 meter. Explosion Radius and Damage increases 100% for each unique Status Effect on the target. Refreshes all current Status Effects on the target.
Cooldown: 40 seconds Eruption is a Ritualist skill that unlocks at Ritualist level 0. |
Miasma
Perks
Vile
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Vile is the Ritualist archetype Prime Perk.
Negative Status Effects applied by Ritualist inflict Infected. Infected: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 22.5 meters. |
Purge
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Dark Blood
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Terrify
| Terrify is the Ritualist archetype Team Perk.
Killing an enemy applies TERRIFIED to all enemies within 5 meters of killed entity for 20 seconds. TERRIFIED enemies are more likely to drop additional Ammo on death. TERRIFIED enemies deal 5% less damage. |
Wrath
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Starting Weapons
New Ritualist characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Ritualist characters begin with the Zealot's Set.












