Ritualist (Remnant II): Difference between revisions
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! Long Gun || Melee Weapon || Handgun | ! Long Gun || Melee Weapon || Handgun | ||
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| [[File:Remnant-ii-long-gun-tak-sparkfire-shotgun.png| | | [[File:Remnant-ii-long-gun-tak-sparkfire-shotgun.png|300px|link=Sparkfire Shotgun|Sparkfire Shotgun]] || [[File:Remnant-ii-melee-tak-ritualist-scythe.png|300px|link=Ritualist Scythe|Ritualist Scythe]] || [[File:Remnant-ii-handgun-repeater-pistol.png|300px|link=Repeater Pistol (Remnant II)|Repeater Pistol]] | ||
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Revision as of 08:50, 4 June 2024
The Awakened King DLC
Engram
|
Archetype Trait
Ritualist characters start with the following Traits:
Archetype Skills
Deathwish
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Eruption
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Miasma
| Template:Miasma |
Perks
Vile
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Vile is the Ritualist archetype Prime Perk.
Negative Status Effects applied by Ritualist inflict Infected. Infected: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 22.5 meters. |
Purge
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Dark Blood
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Terrify
| Terrify is the Ritualist archetype Team Perk.
Killing an enemy applies TERRIFIED to all enemies within 5 meters of killed entity for 20 seconds. TERRIFIED enemies are more likely to drop additional Ammo on death. TERRIFIED enemies deal 5% less damage. |
Wrath
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Starting Weapons
New Ritualist characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|







