Ritualist (Remnant II): Difference between revisions
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<span class="dlc tak">The Awakened King DLC </span> | <span class="dlc tak">The Awakened King DLC </span> | ||
The [[Ritualist (Remnant II)| | The [[Ritualist (Remnant II)|Ritualist]] is an [[:Category:Archetypes (Remnant II)|archetype]] that manipulates [[:Category:Negative Status Effects (Remnant II)|Negative Status Effects]] to inflict huge amounts of damage to enemies. | ||
[[:Category:The Awakened King|The Awakened King DLC]] introduced the [[Ritualist]]. | [[:Category:The Awakened King|The Awakened King DLC]] introduced the [[Ritualist]]. | ||
==Engram== | |||
{{Cursed Effigy}} | |||
==Progression== | ==Progression== | ||
The following table summarizes the benefits of attaining each new [[Ritualist (Remnant II|Ritualist]] level. Each level brings new benefits. These include unlocking new [[:Category:Perks (Remnant II)|Perks]], unlocking access to new [[:Category:Skills (Remnant II)|Skills]], increasing bonuses granted by [[:Category:Perks (Remnant II)|Perks]] and [[:Category:Skills (Remnant II)|Skills]], and gaining new [[:Category:Traits (Remnant II)#Trait Points|Trait Points]] for your [[:Category:Archetype Skills (Remnant II)|Archetype Skill]]. | The following table summarizes the benefits of attaining each new [[Ritualist (Remnant II)|Ritualist]] level. Each level brings new benefits. These include unlocking new [[:Category:Perks (Remnant II)|Perks]], unlocking access to new [[:Category:Skills (Remnant II)|Skills]], increasing bonuses granted by [[:Category:Perks (Remnant II)|Perks]] and [[:Category:Skills (Remnant II)|Skills]], and gaining new [[:Category:Traits (Remnant II)#Trait Points|Trait Points]] for your [[:Category:Archetype Skills (Remnant II)|Archetype Skill]]. | ||
Note that "XP to Attain" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's [[Archetype Screen (Remnant II)|Archetype Screen]]. | Note that "XP to Attain" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's [[Archetype Screen (Remnant II)|Archetype Screen]]. | ||
{| class="wikitable indented" | {| class="wikitable indented" | ||
! Level || XP to Attain || style="text-align:left;" | Progression | ! style="vertical-align:bottom;" | Level || style="vertical-align:bottom;" | XP<br>to Attain || style="text-align:left; vertical-align:bottom;" | Progression | ||
|- | |- | ||
| style="text-align:center;" | 0 || style="text-align:center;" | 0 || [[Eruption]] Skill unlocked | | style="text-align:center;" | 0 || style="text-align:center;" | 0 || [[Vile (Remnant II)|Vile]] [[:Category:Perks (Remnant II)|Perk]] unlocked, [[Eruption]] [[:Category:Skills (Remnant II)|Skill]] unlocked | ||
|- | |- | ||
| style="text-align:center;" | 1 || style="text-align:center;" | 5,000 || [[Wrath (Remnant II)|Wrath]] Perk unlocked, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | | style="text-align:center;" | 1 || style="text-align:center;" | 5,000 || [[Wrath (Remnant II)|Wrath]] [[:Category:Perks (Remnant II)|Perk]] unlocked, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 2 || style="text-align:center;" | 5,750 || [[Terrify (Remnant II)|Terrify]] | | style="text-align:center;" | 2 || style="text-align:center;" | 5,750 || [[Terrify (Remnant II)|Terrify]] [[:Category:Perks (Remnant II)|Perk]] unlocked, [[Wrath (Remnant II)|Wrath]] bonus to 5%, [[Eruption]] damage to 55, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 3 || style="text-align:center;" | 6,815 || [[Dark Blood (Remnant II)|Dark Blood]] | | style="text-align:center;" | 3 || style="text-align:center;" | 6,815 || [[Dark Blood (Remnant II)|Dark Blood]] [[:Category:Perks (Remnant II)|Perk]] unlocked, [[Wrath (Remnant II)|Wrath]] bonus to 7.5%, [[Eruption]] cooldown to 38.4 seconds, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 4 || style="text-align:center;" | 8 | | style="text-align:center;" | 4 || style="text-align:center;" | 8,075 || [[Purge (Remnant II)|Purge]] [[:Category:Perks (Remnant II)|Perk]] unlocked, [[Wrath (Remnant II)|Wrath]] bonus to 10%, [[Eruption]] damage to 60, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 5 || style="text-align:center;" | | | style="text-align:center;" | 5 || style="text-align:center;" | 9,565 || [[Miasma (Remnant II)|Miasma]] [[:Category:Skills (Remnant II)|Skill]] unlocked, [[Wrath (Remnant II)|Wrath]] bonus to 12.5%, [[Vile (Remnant II)|Vile]] [[:Category:Perks (Remnant II)|Perk]] bonus to 10%, range to 10 meters, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 6 || style="text-align:center;" | | | style="text-align:center;" | 6 || style="text-align:center;" | 11,340 || [[Wrath (Remnant II)|Wrath]] bonus to 15%, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 7 || style="text-align:center;" | | | style="text-align:center;" | 7 || style="text-align:center;" | 13,435 || [[Wrath (Remnant II)|Wrath]] bonus to 17.5%, [[Eruption]] damage to 65, [[Terrify (Remnant II)|TERRIFIED]] enemies may drop more ammo, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 8 || style="text-align:center;" | | | style="text-align:center;" | 8 || style="text-align:center;" | 15,920 || [[Wrath (Remnant II)|Wrath]] bonus to 20%, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 9 || style="text-align:center;" | || +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | | style="text-align:center;" | 9 || style="text-align:center;" | || [[Wrath (Remnant II)|Wrath]] bonus to 22.5%, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]] | ||
|- | |- | ||
| style="text-align:center;" | 10 || style="text-align:center;" | || +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]], [[Affliction]] available to all [[:Category:Archetypes (Remnant II)|Archetypes]] | | style="text-align:center;" | 10 || style="text-align:center;" | || [[Wrath (Remnant II)|Wrath]] bonus to 25%, +1 [[:Category:Traits (Remnant II)#Trait Points|Trait Point]] to [[Affliction]], [[Affliction]] available to all [[:Category:Archetypes (Remnant II)|Archetypes]] | ||
|} | |} | ||
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* [[Blood Ritualist]] | * [[Blood Ritualist]] | ||
==Starting Traits== | ==Starting Traits== | ||
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! Eruption || Miasma || Deathwish | ! Eruption || Miasma || Deathwish | ||
|- | |- | ||
| [[File:Remnant-ii-skill-eruption.png|link=Eruption|{{Remnant-II-Ritualist-Skill-Eruption-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-miasma.png|link=Miasma|{{Remnant-II-Ritualist-Skill-Miasma-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-deathwish.png|link=Deathwish|{{Remnant-II-Ritualist-Skill-Deathwish-Effect}}]] | | [[File:Remnant-ii-skill-eruption.png|link=Eruption (Remnant II)|{{Remnant-II-Ritualist-Skill-Eruption-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-miasma.png|link=Miasma (Remnant II)|{{Remnant-II-Ritualist-Skill-Miasma-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-deathwish.png|link=Deathwish (Remnant II)|{{Remnant-II-Ritualist-Skill-Deathwish-Effect}}]] | ||
|} | |} | ||
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| style="text-align:center;" | Prime || style="text-align:center;" | Relic || style="text-align:center;" | Utility || style="text-align:center;" | Team || style="text-align:center;" | Damage | | style="text-align:center;" | Prime || style="text-align:center;" | Relic || style="text-align:center;" | Utility || style="text-align:center;" | Team || style="text-align:center;" | Damage | ||
|- | |- | ||
| [[File:Remnant-ii-tak-ritualist-prime-perk-vile.png|link=Vile (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Vile-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-purge.png|link=Purge (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Purge-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-dark-blood.png|link= | | [[File:Remnant-ii-tak-ritualist-prime-perk-vile.png|link=Vile (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Vile-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-purge.png|link=Purge (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Purge-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-dark-blood.png|link=Dark Blood (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Dark-Blood-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-terrify.png|link=Terrify (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Terrify-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-wrath.png|link=Wrath (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Wrath-Effect}}]] | ||
|} | |} | ||
Latest revision as of 10:33, 6 June 2024
The Awakened King DLC
The Ritualist is an archetype that manipulates Negative Status Effects to inflict huge amounts of damage to enemies.
The Awakened King DLC introduced the Ritualist.
Engram
| The Ritualist engram is the Cursed Effigy.
Wallace at Ward 13 will craft the Cursed Effigy if you give him the Ragged Poppet. |
Progression
The following table summarizes the benefits of attaining each new Ritualist level. Each level brings new benefits. These include unlocking new Perks, unlocking access to new Skills, increasing bonuses granted by Perks and Skills, and gaining new Trait Points for your Archetype Skill.
Note that "XP to Attain" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's Archetype Screen.
| Level | XP to Attain |
Progression |
|---|---|---|
| 0 | 0 | Vile Perk unlocked, Eruption Skill unlocked |
| 1 | 5,000 | Wrath Perk unlocked, +1 Trait Point to Affliction |
| 2 | 5,750 | Terrify Perk unlocked, Wrath bonus to 5%, Eruption damage to 55, +1 Trait Point to Affliction |
| 3 | 6,815 | Dark Blood Perk unlocked, Wrath bonus to 7.5%, Eruption cooldown to 38.4 seconds, +1 Trait Point to Affliction |
| 4 | 8,075 | Purge Perk unlocked, Wrath bonus to 10%, Eruption damage to 60, +1 Trait Point to Affliction |
| 5 | 9,565 | Miasma Skill unlocked, Wrath bonus to 12.5%, Vile Perk bonus to 10%, range to 10 meters, +1 Trait Point to Affliction |
| 6 | 11,340 | Wrath bonus to 15%, +1 Trait Point to Affliction |
| 7 | 13,435 | Wrath bonus to 17.5%, Eruption damage to 65, TERRIFIED enemies may drop more ammo, +1 Trait Point to Affliction |
| 8 | 15,920 | Wrath bonus to 20%, +1 Trait Point to Affliction |
| 9 | Wrath bonus to 22.5%, +1 Trait Point to Affliction | |
| 10 | Wrath bonus to 25%, +1 Trait Point to Affliction, Affliction available to all Archetypes |
Builds
The Ritualist is used in the following Category:Builds (Remnant II):
Starting Traits
New Ritualist characters start with the following Traits:
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Skills
Ritualist characters have access to the following skills:
| Eruption | Miasma | Deathwish |
|---|---|---|
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Perks
| Vile | Purge | Dark Blood | Terrify | Wrath |
|---|---|---|---|---|
| Prime | Relic | Utility | Team | Damage |
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Starting Weapons
New Ritualist characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Ritualist characters begin with the Zealot's Set.













