Coach Gun (Remnant II): Difference between revisions

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[[File:Remnant-ii-long-gun-coach-gun.png|Coach Gun]]
[[File:Remnant-ii-long-gun-coach-gun.png|Coach Gun]]


Starting Long Gun for the [[Invader]] [[:Category:Archetypes (Remnant II)|Archetype]] or purchase from [[Brabus (Remnant II)|Brabus]] at [[:Category:Ward 13 (Remnant II)|Ward 13]].
Starting Long Gun for the [[Invader]] [[:Category:Archetypes (Remnant II)|Archetype]] or purchase from [[Brabus]] at [[:Category:Ward 13 (Remnant II)|Ward 13]].


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''"Before the Root came, this old double-barrel shotgun was favored by prison guards for stopping escaping prisoners. One blast to warn, and the second to bring them down. But in the dangerous world of deadwood, there’s no time for warnings."''
''"Before the Root came, this old double-barrel shotgun was favored by prison guards for stopping escaping prisoners. One blast to warn, and the second to bring them down. But in the dangerous world of deadwood, there’s no time for warnings."''


[[Category:Long Guns (Remnant II)]]
[[Category:Long Guns (Remnant II)]] [[Category:Long Guns (Base Game)]]

Latest revision as of 09:44, 30 May 2024

A double-barrel over/under shotgun modified to fire powerful slugs. High damage with a decent fire rate, but very low magazine capacity.

Coach Gun

Starting Long Gun for the Invader Archetype or purchase from Brabus at Ward 13.

Damage 115 at Level 0, max 345 at Level 20
RPS 2.3
Magazine 2
Accuracy 95.1%
Ideal Range 15 meters
Falloff Range 33 meters
Max Ammo 28
Critical Hit Chance 5%
Weak Spot Damage Bonus 100%
Stagger Modifier 10%

Lore

This weapon is a force to be reckoned with, boasting high damage and a decent fire rate. However, due to its design, the shotgun's magazine capacity is very low, making each shot count. Its worn appearance and simple mechanics give it a no-nonsense, utilitarian feel, and it's clear that this shotgun has seen its fair share of action.

"Before the Root came, this old double-barrel shotgun was favored by prison guards for stopping escaping prisoners. One blast to warn, and the second to bring them down. But in the dangerous world of deadwood, there’s no time for warnings."