08/17/23 - 384,830
Remnant II Patch Notes: 384,830
Performance and Crashes
- Updates to reduce potential crashes.
- Addressed an issue where game would hang on Remnant II logo screen for some players when first starting the game.
- Fixed various issues causing memory leaks.
- Added an option to the graphics settings to turn off the optimizations when in a menu.
DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.
Achievements & Difficulty Rewards
- Retroactively fixed “Proving Grounds” Achievement.
- Retroactively fixed issue where players who beat the game on Apocalypse difficulty previously were not receiving Nightmare difficulty rewards.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
- Fixed an issue where Revivalist Trait was not unlocking for some players.
- Fixed an issue with granting difficulty rewards related to localization.
Bug Fixes
[Progression & Rewards]
- Progression Blocker: Fixed an issue where if the game was closed during the Binding of Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
- Progression Blocker: Fixed an issue where players could use Havoc Form during the final boss fight transition and get stuck.
- Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
- Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, preventing them from progressing forward.
- Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s metaphysical phase and not complete the fight.
- Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not show up.
[Archetypes]
- Fixed issues with Archon's Tempest ability not working with Big Bang.
- Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
- Fixed an issue where Engineer’s turret would allow them to move through walls and doors.
- Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible enemy after defeating Labyrinth Sentinel.
- Fixed an issue where Archetypes could show up as “!”, locking them out for players.
[Gear / Items]
- Fixed an issue with Chilled Steam not correctly granting movement speed increase.
- Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
- Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
- Fixed an issue with Smolder not scaling correctly with Mod damage.
- Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void Cloak.
- Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
- Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from Reinvigorate.
- Fixed an issue where Momentum mutator bonus was not being applied correctly when upgraded.
- Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.
- Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming enemy attacks.
- Fixed an issue where Astral Burst mod was not bouncing three times as stated in its description.
- Fixed an issue where Reality Rune would slow friendly projectiles.
- Fixed an issue with Restriction Cord related to interacting with World Stone.
- Fixed an issue with Tranquility Font’s description not displaying the correct values.
- Fixed an issue where Weightless Weight was not applying the correct values when changing armor.
- Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause a crash.
[Enemies]
- Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
- Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
- Fixed an issue with Abomination’s AoE slam size collision not matching visual.
- Changed Abomination’s plates to take normal damage instead of resisting damage.
- Fixed an issue with Abomination retreating too often.
- Fixed an issue with Chainsaw Dran getting stuck when killed while performing interactive on player.
- Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
- Fixed an issue where players could get stuck under the arena in the second phase of the final boss fight.
- Fixed an issue where Bastion aberration affixes remained active outside of combat.
- Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of range.
- Fixed an issue where Gorge would not spawn and door would not open if player quit while door to room was still opening.
[Misc Fixes]
- Fixed multiple places where players could get stuck outside of the world on N’Erud
- Fixed visual issues with lightning in the sky during final portion of campaign.
- Fixed an issue where advanced stats could not be toggled on/off when returning from map menu.
- Fixed an issue where Chain Lightning was not doing Shock Damage.
- Fixed an issue where non-vendor town NPCs would disappear for some players.
- Fixed level geometry allowing players to access Bone Harvester’s lair without first being grabbed by the Bone Harvester.
- Fixed an issue in Town Turned to Dust where players could get stuck between bridge planks.
- Fixed an issue where clients could interact with the Fae Council and quit out mid conversation, locking the Host out of speaking with them again.