Reaction Chain: Difference between revisions

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| class="align-top pad-right" | [[File:Remnant-ii-amulet-tdh-reaction-chain.png|right|Reaction Chain]] || class="align-top" | Increases Mod Damage by ''20%''. Activating a Mod generates ''50%'' of Mod Power Spent to the Stowed Weapon's Mod.
| class="align-top pad-right" | [[File:Remnant-ii-amulet-tdh-reaction-chain.png|right|Reaction Chain]] || class="align-top" | Increases Mod Damage by '''20%'''. Activating a Mod generates '''50%''' of Mod Power Spent to the Stowed Weapon's Mod.


Reward for winning a game in [[Boss Rush|Boss Rush mode]] on [[difficulty (Remnant II)#Nightmare|Nightmare difficulty]].
Reward for winning a game in [[Boss Rush|Boss Rush mode]] on [[difficulty (Remnant II)#Nightmare|Nightmare difficulty]].

Revision as of 21:21, 3 October 2024

Reaction Chain
Reaction Chain
Increases Mod Damage by 20%. Activating a Mod generates 50% of Mod Power Spent to the Stowed Weapon's Mod.

Reward for winning a game in Boss Rush mode on Nightmare difficulty.

Lore

The repetitive pattern on this device speaks to the cyclical nature of the cosmos, though as the Drzyr discovered, even the most impermeable sequences must one day end.

"The influence of N'Erud's five houses is not indisputable. Reputation is hard earned, and should any house fail in its duties to the Drzyr people, it will promptly be replaced by another. Of all the houses in N'Erud's history, House Al'Maruun has remained in power the longest."