Gunslinger (Remnant II): Difference between revisions
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! Long Gun || Melee Weapon || Handgun | ! Long Gun || Melee Weapon || Handgun | ||
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| [[File:Remnant-ii-long-gun-wrangler-1860.png|250px|link=Wrangler 1860|Wrangler 1860]] || [[File:Remnant-ii-melee-scrap- | | [[File:Remnant-ii-long-gun-wrangler-1860.png|250px|link=Wrangler 1860|Wrangler 1860]] || [[File:Remnant-ii-melee-scrap-hatchet.png|250px|link=Scrap Hatchet (Remnant II)|Scrap Hatchet]] || [[File:Remnant-ii-handgun-western-classic.png|250px|link=Western Classic (Remnant II)|Western Classic]] | ||
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Revision as of 10:36, 5 June 2024
The Gunslinger is an archetype that specializes in the use of Firearms to perforate enemies with frightening quickness.
Builds
The Gunslinger is used in the following Category:Builds (Remnant II):
Engram
| The Gunslinger engram is the Iron Cylinder.
Wallace at Ward 13 can use the Worn Cylinder to craft the Iron Cylinder. |
Starting Traits
New Gunslinger characters start with the following Traits:
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Increases Mod Power Generation by 2% per assigned Trait Point. |
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Skills
Gunslinger characters have access to the following skills:
| Eruption | Miasma | Deathwish |
|---|---|---|
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Perks
Gunslinger characters have the following perks:
| Vile | Purge | Dark Blood | Terrify | Wrath |
|---|---|---|---|---|
| Prime | Relic | Utility | Team | Damage |
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Starting Weapons
New Gunslinger characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Gunslinger characters begin with the High Noon Set.












