Gunslinger (Remnant II): Difference between revisions
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==Starting Armor== | ==Starting Armor== | ||
New [[Gunslinger]] characters begin with the [[High Noon Set]]. | New [[Gunslinger (Remnant II)|Gunslinger]] characters begin with the [[High Noon Set]]. | ||
[[Category:Archetypes (Remnant II)]] | [[Category:Archetypes (Remnant II)]] | ||
Revision as of 10:38, 5 June 2024
The Gunslinger is an archetype that specializes in the use of Firearms to lay down sustained fire on enemies with frightening quickness.
Builds
The Gunslinger is used in the following Category:Builds (Remnant II):
Engram
| The Gunslinger engram is the Iron Cylinder.
Wallace at Ward 13 can use the Worn Cylinder to craft the Iron Cylinder. |
Starting Traits
New Gunslinger characters start with the following Traits:
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Increases Mod Power Generation by 2% per assigned Trait Point. |
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Skills
Gunslinger characters have access to the following skills:
| Eruption | Miasma | Deathwish |
|---|---|---|
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Perks
Gunslinger characters have the following perks:
| Vile | Purge | Dark Blood | Terrify | Wrath |
|---|---|---|---|---|
| Prime | Relic | Utility | Team | Damage |
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Starting Weapons
New Gunslinger characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Gunslinger characters begin with the High Noon Set.












