Star Shot (Remnant II): Difference between revisions

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Star Shot comes with the Big Bang [[:Category:Permanent Weapon Mods (Remnant II)|permanent weapon mod]]:
Star Shot comes with the Big Bang [[:Category:Permanent Weapon Mods (Remnant II)|permanent weapon mod]]:


{{Remnant-II-Mod-Star-Shot}}
{{Remnant-II-Mod-Big-Bang}}


==Lore==
==Lore==

Latest revision as of 08:12, 12 June 2024

Fires a fast moving projectile which explodes on contact. Explosion has no damage falloff.

CAUTION: For the love of all that is wholesome and good, if you use Star Shot in co-op play, PLEASE max your Kinship Trait Points. The community thanks you.

Star Shot

One of the cargo casket rewards at The Dark Conduit on N'Erud.

Damage 22 at Level 0, max 66 at Level 10
RPS 2.5
Magazine 10
Accuracy 95%
Ideal Range 21 meters
Falloff Range 51 meters
Max Ammo 60
Critical Hit Chance 5%
Weak Spot Damage Bonus +110%
Stagger Modifier 10%

Big Bang

Star Shot comes with the Big Bang permanent weapon mod:

Big Bang Funnels all current Mod Charges into the next shot. Projectile deals 104 direct damage and 104 Explosive damage per Charge consumed in a 5 meter radius. Explosion applies 120 BURNING damage over 10 seconds per Charge consumed.

Additional Charges consumed increase all damage by 5%. Max 5 Charges.

Mod Power Requirement: 420

Lore

The name of this weapon is no embellishment. From a technical perspective, it uses gravitic rails to launch microminiaturized spheroids of plasma—literal tiny stars.

"Shortly after N'Erud's christening, Caid Jaru and I stood within the Core Observatory, watching the star at N'Erud's center glow and burn. He mused—in jest I thought—about creating smaller such stars, the kind one might hold in the palm of their [sic] hand. What kind of gods could we be?' he wondered.

I have since learned that Jaru never jests."