Gunslinger (Remnant II): Difference between revisions
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! Level || XP || style="text-align:left;" | Progression | ! Level || XP || style="text-align:left;" | Progression | ||
|- | |- | ||
| style="text-align:center;" | 0 || style="text-align:center;" | 0 || [[Quick Draw (Remnant II)|Quick Draw | | style="text-align:center;" | 0 || style="text-align:center;" | 0 || [[Quick Draw (Remnant II)|Quick Draw]], [[Loaded (Remnant II)|Loaded]] available; [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 1 || style="text-align:center;" | 5,000 || [[Swift Shot (Remnant II)|Swift Shot | | style="text-align:center;" | 1 || style="text-align:center;" | 5,000 || [[Swift Shot (Remnant II)|Swift Shot]] unlocked, [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 2 || style="text-align:center;" | 5,750 || [[Posse Up (Remnant II)|Posse Up | | style="text-align:center;" | 2 || style="text-align:center;" | 5,750 || [[Posse Up (Remnant II)|Posse Up]] unlocked, [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 3 || style="text-align:center;" | 6,815 || [[Quick Hands (Remnant II)|Quick Hands | | style="text-align:center;" | 3 || style="text-align:center;" | 6,815 || [[Quick Hands (Remnant II)|Quick Hands]] unlocked, [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 4 || style="text-align:center;" | 8,075 || [[Sleight of Hand (Remnant II)|Sleight of Hand]] [[ | | style="text-align:center;" | 4 || style="text-align:center;" | 8,075 || [[Sleight of Hand (Remnant II)|Sleight of Hand]] unlocked, [[Quick Draw (Remnant II)|Quick Draw]] base damage increase, [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 5 || style="text-align:center;" | 9,565 || [[Sidewinder (Remnant II)|Sidewinder | | style="text-align:center;" | 5 || style="text-align:center;" | 9,565 || [[Sidewinder (Remnant II)|Sidewinder]] unlocked, [[Loaded (Remnant II)|Loaded]] duration 6.5s, [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 6 || style="text-align:center;" | 11,340 || [[Swift Shot (Remnant II)|Swift Shot]] gives Crit Chance bonus, [[Ammo Reserves]] +1 | | style="text-align:center;" | 6 || style="text-align:center;" | 11,340 || [[Swift Shot (Remnant II)|Swift Shot]] gives Crit Chance bonus, [[Ammo Reserves]] +1 | ||
| Line 32: | Line 32: | ||
| style="text-align:center;" | 9 || style="text-align:center;" | 18,870 || [[Ammo Reserves]] +1 | | style="text-align:center;" | 9 || style="text-align:center;" | 18,870 || [[Ammo Reserves]] +1 | ||
|- | |- | ||
| style="text-align:center;" | 10 || style="text-align:center;" | 22,355 || [[Bulletstorm (Remnant II)|Bulletstorm | | style="text-align:center;" | 10 || style="text-align:center;" | 22,355 || [[Bulletstorm (Remnant II)|Bulletstorm]] unlocked, [[Loaded (Remnant II)|Loaded]] duration 8s, [[Ammo Reserves]] available to all [[:Category:Archetypes (Remnant II)|Archetypes]] | ||
|} | |} | ||
| Line 60: | Line 60: | ||
{| style="text-align=center;" | {| style="text-align=center;" | ||
! Loaded || style="padding:0 0.5em 0 0.5em;" | | ! Loaded || style="padding:0 0.5em 0 0.5em;" | Swift Shot || style="padding:0 0.5em 0 0.5em;" | Posse Up || style="padding:0 0.5em 0 0.5em;" | Quick Hands || style="padding:0 0.5em 0 0.5em;" | Sleight of Hand | ||
|- | |- | ||
| style="text-align:center;" | Prime || style="text-align:center;" | | | style="text-align:center;" | Prime || style="text-align:center;" | Damage || style="text-align:center;" | Team || style="text-align:center;" | Utility || style="text-align:center;" | Relic | ||
|- | |- | ||
| style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-loaded.png|link=Loaded (Remnant II)|{{Remnant-II-Gunslinger-Perk-Loaded-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk- | | style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-loaded.png|link=Loaded (Remnant II)|{{Remnant-II-Gunslinger-Perk-Loaded-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-swift-shot.png|link=Swift Shot (Remnant II)|{{Remnant-II-Gunslinger-Perk-Swift-Shot-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-posse-up.png|link=Posse Up (Remnant II)|{{Remnant-II-Gunslinger-Perk-Posse-Up-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-quick-hands.png|link=Quick Hands (Remnant II)|{{Remnant-II-Gunslinger-Perk-Quick-Hands-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-sleight-of-hand.png|link=Sleight of Hand (Remnant II)|{{Remnant-II-Gunslinger-Perk-Sleight-Of-Hand-Effect}}]] | ||
|} | |} | ||
Latest revision as of 10:52, 12 June 2024
The Gunslinger is an archetype that specializes in the use of Firearms to lay down sustained fire on enemies with frightening quickness.
Engram
| The Gunslinger engram is the Iron Cylinder.
Wallace at Ward 13 can use the Worn Cylinder to craft the Iron Cylinder. |
Progression
The following table summarizes the benefits of attaining each new Gunslinger level. Each level brings new benefits. These include unlocking new Perks, unlocking access to new Skills, increasing bonuses granted by Perks and Skills, and gaining new Trait Points for your Archetype Skill.
Note that "XP" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's Archetype Screen.
| Level | XP | Progression |
|---|---|---|
| 0 | 0 | Quick Draw, Loaded available; Ammo Reserves +1 |
| 1 | 5,000 | Swift Shot unlocked, Ammo Reserves +1 |
| 2 | 5,750 | Posse Up unlocked, Ammo Reserves +1 |
| 3 | 6,815 | Quick Hands unlocked, Ammo Reserves +1 |
| 4 | 8,075 | Sleight of Hand unlocked, Quick Draw base damage increase, Ammo Reserves +1 |
| 5 | 9,565 | Sidewinder unlocked, Loaded duration 6.5s, Ammo Reserves +1 |
| 6 | 11,340 | Swift Shot gives Crit Chance bonus, Ammo Reserves +1 |
| 7 | 13,435 | Ammo Reserves +1 |
| 8 | 15,920 | Ammo Reserves +1 |
| 9 | 18,870 | Ammo Reserves +1 |
| 10 | 22,355 | Bulletstorm unlocked, Loaded duration 8s, Ammo Reserves available to all Archetypes |
Builds
The Gunslinger is used in the following Category:Builds (Remnant II):
Starting Traits
New Gunslinger characters start with the following Traits:
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Skills
Gunslinger characters have access to the following skills:
| Quick Draw | Sidewinder | Bulletstorm |
|---|---|---|
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Perks
Gunslinger characters have the following perks:
| Loaded | Swift Shot | Posse Up | Quick Hands | Sleight of Hand |
|---|---|---|---|---|
| Prime | Damage | Team | Utility | Relic |
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Starting Weapons
New Gunslinger characters start the game with the following weapons:
| Long Gun | Melee Weapon | Handgun |
|---|---|---|
Starting Armor
New Gunslinger characters begin with the High Noon Set.













