Category:Remnant II Blight Statuses: Difference between revisions

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Exposure to certain toxic agents such as a [[Remnant II CURSED|CURSED]] weapon causes the accumulation of the associated Blight Damage. The amount of a particular Blight Damage a character has accumulated appears in a Blight Bar at the bottom of the HUD. When the Blight Bar fills, the character becomes subject to the corresponding Blight Status.
Taking Blight Damage, such as being hit with a [[Remnant II CURSED|CURSED]] weapon, causes the accumulation of that type of Blight Damage in the character. The amount of a particular Blight Damage accumulated appears in a Blight Bar at the bottom of the HUD. When the Blight Bar fills, the character becomes subject to the corresponding Blight Status.


A Blight Status affects character stats or imposes some other impediment. For example, the [[Remnant II CURSED|CURSED]] Blight Status reduces a character's Maximum Health by 10% and stacks up to five times. Thus, a character whose [[Remnant II CURSED|CURSED]] Blight Bar has filled five times can never heal past 50% until the status is removed.
A Blight Status affects character stats or imposes some other impediment. For example, the [[Remnant II CURSED|CURSED]] Blight Status reduces a character's Maximum Health by 10% and stacks up to five times. Thus, a character whose [[Remnant II CURSED|CURSED]] Blight Bar has filled five times can never heal past 50% until the status is removed.

Latest revision as of 22:00, 30 April 2024

Taking Blight Damage, such as being hit with a CURSED weapon, causes the accumulation of that type of Blight Damage in the character. The amount of a particular Blight Damage accumulated appears in a Blight Bar at the bottom of the HUD. When the Blight Bar fills, the character becomes subject to the corresponding Blight Status.

A Blight Status affects character stats or imposes some other impediment. For example, the CURSED Blight Status reduces a character's Maximum Health by 10% and stacks up to five times. Thus, a character whose CURSED Blight Bar has filled five times can never heal past 50% until the status is removed.

Applying the appropriate Curative removes a Blight Status and increases Blight Resistance.

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