Gunslinger (Remnant II): Difference between revisions

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The [[Gunslinger (Remnant II)|Gunslinger]] is an [[:Category:Archetypes (Remnant II)|archetype]] that specializes in the use of  [[:Category:Firearms (Remnant II)|Firearms]] to lay down sustained fire on enemies with frightening quickness.
The [[Gunslinger (Remnant II)|Gunslinger]] is an [[:Category:Archetypes (Remnant II)|archetype]] that specializes in the use of  [[:Category:Firearms (Remnant II)|Firearms]] to lay down sustained fire on enemies with frightening quickness.
==Engram==
{{Remnant-II-Gunslinger-Engram-Iron-Cylinder}}
==Progression==
The following table summarizes the benefits of attaining each new [[Gunslinger (Remnant II)|Gunslinger]] level. Each level brings new benefits. These include unlocking new [[:Category:Perks (Remnant II)|Perks]], unlocking access to new [[:Category:Skills (Remnant II)|Skills]], increasing bonuses granted by [[:Category:Perks (Remnant II)|Perks]] and [[:Category:Skills (Remnant II)|Skills]], and gaining new [[:Category:Traits (Remnant II)#Trait Points|Trait Points]] for your [[:Category:Archetype Skills (Remnant II)|Archetype Skill]].
Note that "XP" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's Archetype Screen.
{| class="wikitable indented"
! Level || XP || style="text-align:left;" | Progression
|-
| style="text-align:center;" | 0 || style="text-align:center;" | 0 || [[Quick Draw (Remnant II)|Quick Draw]], [[Loaded (Remnant II)|Loaded]] available; [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 1 || style="text-align:center;" | 5,000 || [[Swift Shot (Remnant II)|Swift Shot]] unlocked, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 2 || style="text-align:center;" | 5,750 || [[Posse Up (Remnant II)|Posse Up]] unlocked, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 3 || style="text-align:center;" | 6,815 || [[Quick Hands (Remnant II)|Quick Hands]] unlocked, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 4 || style="text-align:center;" | 8,075 || [[Sleight of Hand (Remnant II)|Sleight of Hand]] unlocked, [[Quick Draw (Remnant II)|Quick Draw]] base damage increase, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 5 || style="text-align:center;" | 9,565 || [[Sidewinder (Remnant II)|Sidewinder]] unlocked, [[Loaded (Remnant II)|Loaded]] duration 6.5s, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 6 || style="text-align:center;" | 11,340 || [[Swift Shot (Remnant II)|Swift Shot]] gives Crit Chance bonus, [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 7 || style="text-align:center;" | 13,435 || [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 8 || style="text-align:center;" | 15,920 || [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 9 || style="text-align:center;" | 18,870 || [[Ammo Reserves]] +1
|-
| style="text-align:center;" | 10 || style="text-align:center;" | 22,355 || [[Bulletstorm (Remnant II)|Bulletstorm]] unlocked, [[Loaded (Remnant II)|Loaded]] duration 8s, [[Ammo Reserves]] available to all [[:Category:Archetypes (Remnant II)|Archetypes]]
|}


==Builds==
==Builds==
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* [[Blood Ritualist]]
* [[Blood Ritualist]]
==Engram==
{{Remnant-II-Gunslinger-Engram-Iron-Cylinder}}


==Starting Traits==
==Starting Traits==
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{|
{|
| [[File:Remnant-ii-archetype-gunslinger-trait-ammo-reserves.png|link=Ammo Reserves|{{Remnant-II-Trait-Ammo-Reserves-Effect}}]] || [[File:Remnant-ii-archetype-gunslinger-trait-vigor.png|link=Vigor (Remnant II)|{{Remnant-II-Trait-Vigor-Effect}}]] || [[File:Remnant-ii-archetype-gunslinger-trait-endurance.png|link=Endurance (Remnant II)|{{Remnant-II-Trait-Endurance-Effect}}]] || [[File:Remnant-ii-archetype-gunslinger-trait-spirit.png|link=Spirit (Remnant II)|{{Remnant-II-Trait-Spirit-Effect}}]] || [[File:Remnant-ii-archetype-gunslinger-trait-expertise.png|link=Expertise|{{Remnant-II-Trait-Expertise-Effect}}]]
| [[File:Remnant-ii-archetype-gunslinger-trait-ammo-reserves.png|link=Ammo Reserves|{{Remnant-II-Trait-Ammo-Reserves-Effect}}]] || [[File:Remnant-ii-trait-vigor-02.png|link=Vigor (Remnant II)|{{Remnant-II-Trait-Vigor-Effect}}]] || [[File:Remnant-ii-trait-endurance-01.png|link=Endurance (Remnant II)|{{Remnant-II-Trait-Endurance-Effect}}]] || [[File:Remnant-ii-trait-spirit-00.png|link=Spirit (Remnant II)|{{Remnant-II-Trait-Spirit-Effect}}]] || [[File:Remnant-ii-trait-expertise-02.png|link=Expertise|{{Remnant-II-Trait-Expertise-Effect}}]]
|}
|}


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{|
{|
! Eruption || Miasma || Deathwish
! Quick Draw || Sidewinder || Bulletstorm
|-
|-
| [[File:Remnant-ii-skill-eruption.png|link=Eruption|{{Remnant-II-Ritualist-Skill-Eruption-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-miasma.png|link=Miasma|{{Remnant-II-Ritualist-Skill-Miasma-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-deathwish.png|link=Deathwish|{{Remnant-II-Ritualist-Skill-Deathwish-Effect}}]]
| [[File:Remnant-ii-skill-quick-draw.png|link=Quick Draw (Remnant II)|{{Remnant-II-Gunslinger-Skill-Quick-Draw-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-sidewinder.png|link=Sidewinder (Remnant II)|{{Remnant-II-Gunslinger-Skill-Sidewinder-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-skill-bulletstorm.png|link=Bulletstorm (Remnant II)|{{Remnant-II-Gunslinger-Skill-Bulletstorm-Effect}}]]
|}
|}


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{| style="text-align=center;"
{| style="text-align=center;"
! Vile || Purge || Dark Blood || Terrify || Wrath
! Loaded || style="padding:0 0.5em 0 0.5em;" | Swift Shot || style="padding:0 0.5em 0 0.5em;" | Posse Up || style="padding:0 0.5em 0 0.5em;" | Quick Hands || style="padding:0 0.5em 0 0.5em;" | Sleight of Hand
|-
|-
| style="text-align:center;" | Prime || style="text-align:center;" | Relic || style="text-align:center;" | Utility || style="text-align:center;" | Team || style="text-align:center;" | Damage
| style="text-align:center;" | Prime || style="text-align:center;" | Damage || style="text-align:center;" | Team || style="text-align:center;" | Utility || style="text-align:center;" | Relic
|-
|-
| [[File:Remnant-ii-tak-ritualist-prime-perk-vile.png|link=Vile (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Vile-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-purge.png|link=Purge (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Purge-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-dark-blood.png|link=Deathwish (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Dark-Blood-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-terrify.png|link=Terrify (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Terrify-Effect}}]] || style="padding-left:1em;" | [[File:Remnant-ii-tak-ritualist-perk-wrath.png|link=Wrath (Remnant II)|{{Remnant-II-TAK-Ritualist-Perk-Wrath-Effect}}]]
| style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-loaded.png|link=Loaded (Remnant II)|{{Remnant-II-Gunslinger-Perk-Loaded-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-swift-shot.png|link=Swift Shot (Remnant II)|{{Remnant-II-Gunslinger-Perk-Swift-Shot-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-posse-up.png|link=Posse Up (Remnant II)|{{Remnant-II-Gunslinger-Perk-Posse-Up-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-quick-hands.png|link=Quick Hands (Remnant II)|{{Remnant-II-Gunslinger-Perk-Quick-Hands-Effect}}]] || style="text-align:center;" | [[File:Remnant-ii-gunslinger-perk-sleight-of-hand.png|link=Sleight of Hand (Remnant II)|{{Remnant-II-Gunslinger-Perk-Sleight-Of-Hand-Effect}}]]
|}
|}



Latest revision as of 10:52, 12 June 2024

The Gunslinger is an archetype that specializes in the use of Firearms to lay down sustained fire on enemies with frightening quickness.

Engram

Iron Cylinder
Iron Cylinder
The Gunslinger engram is the Iron Cylinder.

Wallace at Ward 13 can use the Worn Cylinder to craft the Iron Cylinder.

Progression

The following table summarizes the benefits of attaining each new Gunslinger level. Each level brings new benefits. These include unlocking new Perks, unlocking access to new Skills, increasing bonuses granted by Perks and Skills, and gaining new Trait Points for your Archetype Skill.

Note that "XP" reflects the number of experience points you must earn since the previous level-up. For example, attaining level 2 requires 5,750 experience points on top of what you already earned to attain level 1. Thus, you must earn a grand total of 10,750 experience points to attain level 2. This way, the number you see in the table below should match the number you see in your character's Archetype Screen.

Level XP Progression
0 0 Quick Draw, Loaded available; Ammo Reserves +1
1 5,000 Swift Shot unlocked, Ammo Reserves +1
2 5,750 Posse Up unlocked, Ammo Reserves +1
3 6,815 Quick Hands unlocked, Ammo Reserves +1
4 8,075 Sleight of Hand unlocked, Quick Draw base damage increase, Ammo Reserves +1
5 9,565 Sidewinder unlocked, Loaded duration 6.5s, Ammo Reserves +1
6 11,340 Swift Shot gives Crit Chance bonus, Ammo Reserves +1
7 13,435 Ammo Reserves +1
8 15,920 Ammo Reserves +1
9 18,870 Ammo Reserves +1
10 22,355 Bulletstorm unlocked, Loaded duration 8s, Ammo Reserves available to all Archetypes

Builds

The Gunslinger is used in the following Category:Builds (Remnant II):

Starting Traits

New Gunslinger characters start with the following Traits:

Increases Ammo Reserves by 5% per Trait Point assigned. Increases Max Health by 3 per assigned Trait Point. Increases Max Stamina by 3 per assigned Trait Point. Increases Mod Power Generation by 2% per assigned Trait Point. Reduces Skill Cooldowns by 2% per Trait Point assigned.

Skills

Gunslinger characters have access to the following skills:

Quick Draw Sidewinder Bulletstorm
Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 52 base damage and double stagger value. Calls upon the power of the Desert Sidewinder snake to increase ADS Movement Speed by 50% and Draw/Swap Speed by 35%. Cycling weapons will automatically reload incoming Firearms. When a Weapon Swap provides Ammo to an incoming weapon, Duration is reduced by 6 seconds. Lasts 60 seconds. Unleashes the full power and speed of the Gunslinger. Increases Fire Rate 20% and Reload Speed 50% of all ranged weapons. Lasts 20 seconds.

Perks

Gunslinger characters have the following perks:

Loaded Swift Shot Posse Up Quick Hands Sleight of Hand
Prime Damage Team Utility Relic
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite ammo reserve on all weapons for 5 seconds. Gain 1.5% Fire Rate, 2.5% Ranged Damage. Increases with Gunslinger level. Ammo pickups award 20% additional ammo per player with the bonus split equally among teammates. Causes Ammo Box to drop additional ammo on the ground. Firearms gain 10% Reload Speed. Using a Relic reloads equipped Firearm and increases Ranged Damage by 15% for 10 seconds.

Starting Weapons

New Gunslinger characters start the game with the following weapons:

Long Gun Melee Weapon Handgun
Wrangler 1860 Scrap Hatchet Western Classic

Starting Armor

New Gunslinger characters begin with the High Noon Set.