OVERLOADED (Remnant II): Difference between revisions

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OVERLOADED is a [[:Category:Status Effect (Remnant II)|Status Effect]] caused by contact with electricity. An OVERLOADED target takes a set amount of SHOCK Damage every 5 seconds as the electrical charge builds and discharges over the [[:Category:Status Effect (Remnant II)|Status Effect]] duration.
OVERLOADED is a [[:Category:Statuses (Remnant II)|Status]] caused by contact with electricity. An OVERLOADED target takes a set amount of SHOCK Damage every 5 seconds as the electrical charge builds and discharges over the [[:Category:Status Effect (Remnant II)|Status Effect]] duration.


OVERLOADED ends either after its duration expires or immediately upon use of an [[Ethereal Orb]] [[:Category:Curative|Curative]]. Using the water at a [[Fae Shrine]] also removes OVERLOADED.
OVERLOADED ends either after its duration expires or immediately upon use of an [[Ethereal Orb]] [[:Category:Curatives|Curative]]. Using the water at a [[Fae Shrine]] also removes OVERLOADED.


[[Category:Statuses (Remnant II)]][[Category:Status Effects (Remnant II)]]
[[Category:Statuses (Remnant II)]] [[Category:Status Effects (Remnant II)]] [[Category:Negative Status Effects (Remnant II)]]

Latest revision as of 04:25, 8 May 2024

OVERLOADED is a Status caused by contact with electricity. An OVERLOADED target takes a set amount of SHOCK Damage every 5 seconds as the electrical charge builds and discharges over the Status Effect duration.

OVERLOADED ends either after its duration expires or immediately upon use of an Ethereal Orb Curative. Using the water at a Fae Shrine also removes OVERLOADED.