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	<id>https://skillet-remnant.wiki/index.php?action=history&amp;feed=atom&amp;title=24%2F03%2F14_-_Patch_410%2C790</id>
	<title>24/03/14 - Patch 410,790 - Revision history</title>
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	<updated>2026-04-18T13:01:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://skillet-remnant.wiki/index.php?title=24/03/14_-_Patch_410,790&amp;diff=255&amp;oldid=prev</id>
		<title>Skillet actual: Created page.</title>
		<link rel="alternate" type="text/html" href="https://skillet-remnant.wiki/index.php?title=24/03/14_-_Patch_410,790&amp;diff=255&amp;oldid=prev"/>
		<updated>2024-05-05T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;Created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:03/14/24 - Patch 410,790}}&lt;br /&gt;
==Performance and Crashes==&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients.&lt;br /&gt;
* Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players.&lt;br /&gt;
* Fixed an issue where some Epic players were unable to get online.&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
&lt;br /&gt;
===Archetypes===&lt;br /&gt;
&lt;br /&gt;
====Handler====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Very Good Boy could proc infinite Bleed on enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;DEVNOTE: Still a Very Good Boy.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Gear / Items===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances.&lt;br /&gt;
* Fixed an issue where Corrupted Savior was not playing a swap weapon animation.&lt;br /&gt;
* Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect.&lt;br /&gt;
* Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication.&lt;br /&gt;
* Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly.&lt;br /&gt;
* Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit mutator.&lt;br /&gt;
* Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range.&lt;br /&gt;
* Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear.&lt;br /&gt;
* Fixed an issue where Shielded Strike mutator was not working with Huntress Spear.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly.&lt;br /&gt;
* Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions.&lt;br /&gt;
&lt;br /&gt;
===Misc Fixes===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Void Heart visual effects would become detached from item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches (Remnant II)]]&lt;/div&gt;</summary>
		<author><name>Skillet actual</name></author>
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